

The writing in Dreamfall Chapters is a treat, incorporating wry humour, emotional wallop, and excitement. You’ll also see some of the game’s humour shine through in Marcuria, namely the names of two of the city’s pubs, The Rooster and the Kitten (think about it), and The Salty Seaman.

Rats roam the streets, walls and floors are filthy, with poverty governing most of the people there. Amongst the grand architecture and flashing lights, there’re citizens on the floor, hooked up to Dreammachines: an invention used to send people into lucid dreams (next-gen VR, maybe?), and they look like something straight out of one of those freaky Doctor Who episodes.Īrcadia is a medieval fantasy world, and the city of Marcuria is as dank and gross as you’d imagine. Of course, Blade Runner springs to mind upon exploration of the city, but there’s a vibrant eeriness to it that gives it many different layers.
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Elsewhere, Kian has just escaped execution in the magical world of Arcadia, thanks to the help of anti-Azadi rebels, and upon his rescue begins to help them in return.Įuropolis is a gorgeous city, full of neon lights, electronic advertisements, floating robots, and busy streets. In Europolis, a cyberpunk, neo-futuristic vision of Europe, Zoë is trying to remember what has happened to her since the events of previous games, all the while trying to maintain a normal life with her on-off boyfriend Reza.

You mainly play as Zoë Castillo and Kian Alvane over two unique settings (along with Saga, who doesn’t become as prominent until later on). Taking place over two well-realised worlds (Stark and Arcadia), you play through the stories of three characters each with huge meaning and purpose to how the story plays out and concludes, intertwining and impacting every move you make. It may be a slow burner, but once you get past the befuddling references to the previous games and the absence of any real introduction into how the mechanics actually work, Dreamfall Chapters becomes an intellectual adventure full of magic, love, politics, and more. Like with many episodic tales, choice plays a massive factor, and if you think you’ve seen this done well before, Red Thread Games has done a fine job giving you conundrum after conundrum, making you realise choice is both a fragile and powerful weapon. It amalgamates fantasy and science fiction in a way I’ve never seen before, using unique environments and ideas from both genres to create a surprisingly gripping story.
